
Nearing The End
Refining game code/fixing bugs and trying to replace all the placeholders with actual art. Most of the feedback given by people were just to finish making the game look pretty.



Cindy Vu
The Start Of A New Set
Continued to do more sprite work for particles and started working on "peeking" animations this week. Sprites for more visual aspects of the game were also drawn.
Ramisha Wasim
Background
Created the layered background art for the main menu and created buttons texture sprites.


Alexandro Di Nunzio
Shaders & Particles
Blended shaders with Cindy's pencil texture and tweaked geyser block particle system. These changes are made so that the assets still feel in sync with the current "pencil" style, without having to fully rely on the artist.
Kenny Su
Coding
Wrote first implementation of code to enable switching between scenes and pausing the game.
Refactored much of the UI code that handles active states and text.
Juan Callejas
Coding/UI
Fixed the UI for the game and edited the main menu, rules and game scenes to make sure that the art style fit together and all the scenes worked together well. Reworked UI for pause menu and added star particle system for menu background. Fixed bugs in the game.
